Tobinin is a puzzler-platformer in which timing, precision, and survival instinct meet. You are immediately thrown into the chaos of thirty handcrafted stages relying on shifting platforms, vanishing paths, and glowing orbs that impact reality. This is not a place for confusion. This is a place of hurried decisions and hasty consequences.
Forget a tutorial. Tobinin does not educate; it focuses on testing. From the very first level, you have no knowledge of the aspects of the surrounding environment that will shift under your feet. Collecting light orbs is your means of progression, which triggers the appearance and disappearance of platforms in a timed sequence and rhythm—a form of stochastic platforming. If you think the levels are a static arrangement of platforms, guess again.
The gameplay in Tobinin is made to be punishing to its player base, from:
Every level in Tobinin presents its unique challenges:
The level of precision is asking a lot from players, and the control scheme is designed for it:
You will need impeccable timing and Construction-level jumps if you want to complete your vendors.
Whether you're a platformer with experience or a Rubik's Cube masochist, Tobinin will have you trying to outsmart, outjump, and outlast its environment. It's not about luck, it's about learning how to smooth out the rhythm of chaos and be the master of the flow.
Are you ready to fail, flail, and win?
Start playing Tobinin now. Platforms will only wait so long.














